"Legend of the Twelve Regions"
The Sands of d'Resh... Few had ventured into the sands for many long centuries. This was not because maps were useless among the shifting sands and rapidly eroding and rebuilding rocks (although maps were, in fact, useless). It was because what you saw in d'Resh was not necessarily what was, and what was there in d'Resh was not necessarily to be seen. Thus most travelers, already hitting the road to escape the confusions and complications of domestic life, did not want to seek out greater confusion among the sands. D'Resh was empty. It was as deserted as a desert could be. That's why it seemed the ideal place for Korremar to lead the Shadow Magi after they were ousted from the Weave. Five sets of tracks paced the wild sands. One moved straight as an arrow. The other four twined in the prints of the first.
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